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Fallout 3 is about finding your dad and fixing a big machine. Grim Fandango is about saving a girl from a long journey and a corrupt man. Dragon Age is about stopping an evil dragon from destroying the world. Red Dead Redemption? Settle the score with your old partner while dealing with your past. Mass Effect? You and your team save the universe from an alien menace. The plot lines of other games with acclaimed stories are similarly straightforward. On top of that, the top-notch acting (voice and physical), gorgeous cinematography, and general presentation all enhance the story experience.īasically Drake spends the game trying to hold on to this dagger.īut he's got something very clever to say about it. So what makes the overall story in Uncharted so good then? It's good because it does the little things so well: the sharp dialogue, the strong relationships forged between the characters, and the brisk pacing. In four simple sentences, I have basically laid out the plot of the whole Uncharted series.
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In the end, he finds what he is looking for and gets the girl. Along the way he works with friends while looking for said artifact. In fact, I'd argue that we need less plot in our games and more of the other elements.įor example, here's the plot of the Uncharted series: Treasure hunter Nathan Drake goes on an adventure to find a lost artifact. People often cite the plot when they say a game's story is weak or lacking, but that usually isn’t the only problem. A good story gives equal attention to dialog, characterization, setting, pace, and plot. First, let's establish the basic characteristics of a story.
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